

What makes this game, and many like it, so great is how easily they can bring the extroverted and funny side out of even some very shy people. Plus, some of the traits are negative, so players will have to spin traits like “poor judgement” into a positive. This leads to everyone getting about a minute of improv with the cards as their focal point. In each interview, players must play “qualification” cards from their hands to explain why they’d be good for the job. Each player then interviews for that job. These can be standard real jobs or some silly made-up ones. Funemployed is part of a genre of games that fix this by leaving the punchlines up to the players. Players simply attach pre-written punchlines to pre-written setups, and that leads to an unengaging social experience. The problem with a mainstream party game like Cards Against Humanity is that there’s no wiggle room with the humour. It’s a brilliant game that brings social deduction to a realm into a format it isn’t usually seen and will get everyone into the mindset of looking for clues and reading social cues. However, the fake artist can still win if they correctly guess what they were supposed to be drawing, so players have to draw things that are subtle enough so the fake artist won’t get it, but not so subtle that others suspect them. Players then must guess who the fake artist was based on how their lines contributed to the drawing. This paper gets passed around, so each person adds something new to the drawing. Everyone then takes turns drawing a single line on a piece of paper.

The twist is that one person in the group gets a blank card, they are the fake artist, so they know they’ve got to draw an animal, but they don’t know which animal.
